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FiveM Audio Resource Generator

Automatically convert your audio files to a FiveM-compatible resource, which adds your sounds to the game, for use with FiveMs native audio system.

Resource Settings
Configure the name of your FiveM audio resource and audio bank.
If you don't know what these are, just enter a simple name (e.g. resource: "my_sirens", bank: "sirens") and the generated resource will include a readme with instructions on how to use it in your scripts.

The FiveM resource folder name. Only letters, numbers, dashes, and underscores.

Name for the audio container. Only letters, numbers, and underscores.

Sound Header Settings
Configure in-game playback behavior. These apply to all sounds in this resource.

Volume offset. Used heavily for distance calculations. Defaults: 400 (for sirens), 200 (for regular sounds).

Sound category. Defines in-game properties like audibility for NPCs.

Distance attenuation curve name. Leave empty to omit. (Advanced setting)

Sounds (0/100)
Add audio files and assign an in-game name to each. Any audio format is accepted — files are automatically converted to the required format. It is recommended to use short audio clips to avoid game limits.

Drag & drop audio files here, or click to browse